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Anthem 1.5.0 Patch Notes

New Features

  • The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
  • New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
  • Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
  • Mass Salvage is now available on all inventory management screens.
  • The chance to obtain a legendary item from a war chest has increased by 250%.
  • A Legendary-Only War Chest has been added to the Seasonal Store.

 

Bug Fixes & Improvements

 

  • Fixed various crashes for stabilization.
  • Auto-loot now works for all high-rarity loot drops in a game session.
  • When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the ground.
  • General Cataclysm Changes/Fixes:
    • All challenges that awarded major crystals now reward 500 minor crystals instead.
    • Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.
    • Teleporters are now immediately re-usable after teleporting.
  • “Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.
  • Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.
  • Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now "Combo Blast Dmg", Ranger is "Combo Imp Dmg", Storm is "Combo Chains", and Interceptor is "Combo Aura Eff".
  • Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage type
  • Joystick adhesion no longer “pops” when the aim changes between two targets.
  • Updated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.
  • The Badge of Devastation component no longer shares an icon with Emergency Power.
  • Gun Updates:
    • Assault Rifles
      • Defender/Elemental Rage/Pyrrhic Victory
    • Base Damage 16->24.1
  • Hammerhead/Ralner's Blaze
    • Base Damage 24.1->34
    • The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.

 

  • Light Machine Guns
    • Relentless
      • Base Damage 18.9->26.4
    • Artinia's Gambit
      • Base Damage 37.8->52.8
    • Havoc
      • Base Damage 14.8->22.5
    • Renewed Courage
      • Base Damage 23.7->35.9
    • Sledgehammer
      • Base Damage 28.5->43.1
    • Cycle of Pain
      • Base Damage 41.3->62.6
  • Marksman Rifles
    • Scout/Thunderbolt of Yvinia
      • Base Damage 36.5->39.7
    • Anvil
      • Base Damage 60.8->70.2
    • Soothing Touch
      • Base Damage 103.4->119

 

  • Autocannons
    • Torrent/Endless Siege
    • Base Damage 26.4->27.6
  • Cloudburst/Fist of Strahl
    • Base Damage 19.7->20.4
  • Mauler/The Last Stand
    • Base Damage 18.6->19.6
    • Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.

 

  • SMG's
    • Fulcrum/Unending Battle
    • Base Damage 8.9->12
  • Trajector/Retaliation of Garretus
    • Base Damage 14.3->26.3
  • Hailstorm
    • Base Damage 6.9->10.8
  • Vassa's Surprise
    • Base Damage 15->21.6

 

  • Heavy Pistol
    • Barrage/Close Encounter
    • Base Damage 18.1->26.5
  • Resolution/Glorious Result
    • Base Damage 47.9->48.4

 

  • Shotgun
    • Scattershot/Papa Pump
    • Base Damage 16.6-20.8
  • Constrictor/Radiant Fortress
    • Base Damage 17.7->18.1
  • Vengeance/Rolling Carnage
    • Base Damage 12.9->24.1

 

  • Grenade Launcher
    • Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.

 

  • Sniper Rifle
    • Deadeye/Wyvern Blitz
      • Base Damage 240->246
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Whirlwind/Siege Breaker
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.
    • Devastator/Truth of Tarsis
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.
  • Pulse Accelerator
    • Bad Omen
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Rainmaker
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
  • Blade Slinger
    • Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.
  • Volt Caster
    • Jarra’s Wrath
      • The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.

 

  • Javelin Updates
    • Ranger Gear Updates:
      • Venom Darts/Tactical Onslaught
      • Now displays the correct number of status effect stacks
    • Inferno Grenade/Explosive Blaze
      • Status effect stacks increased to 100
    • Frost Grenade/Cold Blooded
      • Status effect stacks increased to 100
    • The Gambit
      • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
    • Ember’s Lance
      • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
    • Relentless Pursuit
      • Increased damage by 50%
    • Vanguard’s Rampart
      • Vanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.
  • Colossus Gear Updates:
    • Firewall Mortar
      • Status effect stacks increased to 100
    • Rubidium Furnace
      • Status effect stacks increased to 100
      • Damage is now correctly affected by local gear damage inscriptions.
    • Venom Storm
      • Status effect stacks increased to 100
    • Lightning Coil/Vassa's Arc
      • Status effect stacks increased to 100
      • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
    • Shock Coil/Voltaic Dome
      • Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
    • Titan’s Hail
      • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
  • Storm Gear Updates:
    • Shock Burst/Seal of the Open Mind
      • Status effect stacks increased to 100
    • Icestorm/Winter's Wrath
      • Status effect stacks increased to 100
    • Binary Star
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.
  • Interceptor Gear Updates:
    • Interceptor Combo Aura
      • Interceptors now deal the correct amount of combo damage based on enemy material (shield, armor, or flesh) if the target is primed by Electricity.
    • Venom Bomb & Serpent’s Veil
      • Status effect stacks increased to 100
    • Tesilar Trap
      • Status effect stacks increased to 100
    • Cryo Glaive & Absolute Zero
      • Status effect stacks increased to 100
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Ice damage.
    • Detonating Strike
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
    • Cariff’s Talon
      • Damage is now correctly affected by local gear damage inscriptions.
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
    • Tempest Strike
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Sudden Death
      • Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
    • Wraith Strike, Shadow Claw, and Spectre’s Flash
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
  • Interceptor Melee Updates:
    • Venomous Blades/Twin Blades
      • Smalls hits went from 38->50 base damage
      • Big hits went from 105->100 base damage
    • Deathstalker Blades
      • Small hits went from 38->75 base damage
      • Big hits went from 105->150 base damage
      • MasterWork property - Used to deal 60 damage per hit on targets below 50%. Now doubles melee hit damage on targets below 50%.
    • Blades of Warding
      • Small hits went from 38->87.5 base damage
      • Big hits went from 105->175 base damage
    • Ultimate
      • Small hits went from 55->75 base damage
  • Storm Melee Updates:
    • Searing Blast
      • Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.

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Comments: 1
  • #1

    visiualwater (Monday, 13 July 2020 12:54)

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