First off, let’s walk through how Inscriptions work. Inscriptions are random modifiers that are applied to each loot item upon creation. Here is an example of some inscriptions on an Avenging Herald - a Masterwork Heavy Pistol (and a really good one at that!)
A couple things to note with inscriptions:
If there is a Gear Icon in front of the inscription, that means it applies only to the item itself.
If it has a Suit Icon, that means it applies to everything on the Javelin.
So in the Avenging Herald example above, the following inscriptions were rolled:
One other callout here is that the Damage Number shown (in this case 1044) doesn’t include the damage bonuses that came from the Inscription rolls. This is an important consideration – Inscriptions aren’t reflected in the stat block (currently at least) so make sure you are comparing apples to apples here. As an example, check out these 2 Avenging Heralds – they both show identical Power values of 45 and Damage values of 1044. However, the one on the right will do more damage because of the 2 Damage inscriptions it has.
How are inscriptions applied? We have the following buckets of inscriptions:
The lower the tier, the less impact the inscription will have. The higher the tier, the higher the impact. As an example, Minor Primary can modify weapon damage from +5-25%. But Major Secondary Inscription to weapon damage will modify it from +25%-175%.
Ultimately, the rarity of an item dictates which inscriptions it gets. Here is a table that visualizes how this works on Weapons and Gear:
Here is a list of all Inscriptions with descriptions of what they do:
Inscription | Description |
---|---|
LB/Q +{X}% Dmg | Increases the damage of the gear item in slot |
LB/Q +{X}% Speed | Speeds up recharge time for gear in slot |
RB/E +{X}% Dmg | Increases the damage of the gear item in slot |
RB/E +{X}% Speed | Speeds up recharge time for gear in slot |
+{X}% Dmg | Increases all damage done by the Javelin |
+{X}% Force | Increases the force applied to targets |
+{X}% Harvest Bonus | Increases the amount of materials when harvesting |
+{X}% Pickup Radius | Increases the distance that you will automatically pickup drops |
+{X}% Thruster Life | Increases your maximum thruster time |
Acid +{X}% Dmg | Increases Acid damage |
Acid +{X}% Effect | Increases the number of acid stacks that are applied |
Acid +{X}% Resist | Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you |
Ammo +{X}% Drop Rate | Increases the chance that ammo drops appear from defeated enemies |
Ammo +{X}% Pickup Amnt | Increases the amount of ammo that is gained by picking up an ammo drop |
A-Rifle +{X}% Ammo | Increases the spare ammo of assault rifles |
A-Rifle +{X}% Dmg | Increases all weapon damage done by assault rifles. |
Armor +{X}% Dmg Resist | Reduces all incoming damage |
Armor +{X}% Max | Increases maximum Armor |
Autocannon +{X}% Ammo | Increases the spare ammo of autocannons |
Autocannon +{X}% Dmg | Increases all weapon damage done by autocannons |
Blast +{X}% Dmg | Increases all explosive damage |
Combo +{X}% Aura Eff | Increases the effect stacking rate of aura combos (Interceptor) |
Combo +{X}% Damage | Increases the damage of Impact (single target) combo |
Combo +{X}% Damage | Increases the damage of Explosive combo (Colossus) |
Combo +{X}% Imp Dmg | Increases the damage of Impact (single target) combo (Ranger) |
Combo +{X}% Targets | Increased the number of targets that are hit by a chain combo (Storm) |
Critical +{X}% Dmg | Increases the damage done when hitting weakpoints |
Effect +{X}% Resist | Increases your resistance to all elements, lowering damage and decreasing the number of stacks being applied to you |
Effects {X}% Duration | Reduces the duration of elemental effects on you |
Elec +{X}% Dmg | Increases Electric damage |
Elec +{X}% Effect | Increases the number of electric stacks that are applied |
Elec +{X}% Resist | Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you |
Elemental +{X}% Dmg | Increases elemental (category) damage ie: Ice, fire, and electric damage |
Elemental +{X}% Resist | Increases your resistance to elemental (category) damage ie: Ice, fire, and electric damage |
Fire +{X}% Dmg | Increases fire damage |
Fire +{X}% Effect | Increases the number of fire stacks that are applied |
Fire +{X}% Resist | Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you |
Gear +{X}% Charges | Increases the number of gear charges |
Gear +{X}% Dmg | Increases gear damage |
Gear +{X}% Speed | Speeds up recharge time for gear |
GrenLaun +{X}% Ammo | Increases the spare ammo of grenade launchers |
GrenLaun +{X}% Dmg | Increases all weapon damage done by grenade launchers |
Hvy Pistol +{X}% Dmg | Increases all weapon damage done by heavy pistols |
Ice +{X}% Dmg | Increases Cold damage |
Ice +{X}% Effect | Increases the number of ice stacks that are applied |
Ice +{X}% Resist | Increases your resistance to a specific element, lowering damage and Decreasing the number of stacks being applied to you |
Impact +{X}% Dmg | Increases untyped Damage to target |
Impact +{X}% Resist | Increases resistance to untyped damage |
LMG +{X}% Ammo | Increases the spare ammo of light machine guns |
LMG +{X}% Dmg | Increases all weapon damage done by light machine guns |
Mch Pistol +{X}% Ammo | Increases the spare ammo of machine pistols |
Mch Pistol +{X}% Dmg | Increases all weapon damage done by machine pistols |
Melee +{X}% Dmg | Increases the damage of melee attacks |
Mks Rifle +{X}% Ammo | Increases the spare ammo of marksman rifles |
Mks Rifle +{X}% Dmg | Increases all weapon damage done by marksman rifles |
Overheat {X}% Delay | Decreases the time between overheating and when your stamina begins to cool |
Physical +{X}% Dmg | Increases physical (category) damage ie: Acid, Physical |
Physical +{X}% Resist | Increases your resistance to physical (category) damage ie: acid, kinetic / impact |
Pistol +{X}% Ammo | Increases the spare ammo of heavy pistols |
Repair +{X}% Amnt | Increases the amount of health that is gained by picking up a health drop |
Repair +{X}% Drop Rate | Increases the chance that health drops appear from defeated enemies |
Shield {X}% Delay | Increases the speed at which your shield recharges |
Shield {X}% Refresh | Reduces the time between when your shield breaks and when it starts regenerating |
Shield +{X}% Max | Increases maximum shields |
Shotgun +{X}% Ammo | Increases the spare ammo of shotguns |
Shotgun +{X}% Dmg | Increases all weapon damage done by shotguns |
Sniper +{X}% Ammo | Increases the spare ammo of sniper rifles |
Sniper +{X}% Dmg | Increases all weapon damage done by sniper rifles |
Supply +{X}% Drop Rate | Increases the chance that ammo or health drops appear from defeated enemies |
Support +{X}% Luck | Increases the chances that you will get better loot |
Support +{X}% Speed | Speeds up recharge time for gear in your support slot |
Thruster +{X}% Speed | Increases the speed at which your thrusters cool |
Ultimate +{X}% Dmg | Increases the damage of your ultimate |
Ultimate +{X}% Speed | Increases the rate at which your ultimate regenerates |
Weap {X}% Recoil Aim | Decreases recoil while tight-aiming of the weapon |
Weap {X}% Recoil Hip | Decreases recoil while hip-firing of the weapon |
Weap {X}% Reload Time | Decreases reload time for a weapon |
Weap +{X}% Aim | Increases the aim assist on a weapon |
Weap +{X}% Ammo | Increases the spare ammo of the weapon |
Weap +{X}% Blast Dmg | Increases the damage of explosive blasts (not impacts). Mislabeled as weapon specific, actually affect gear or weapon |
Weap +{X}% Clip | Increases the magazine size of the weapon |
Weap +{X}% Dmg | Increases overall weapon damage |
Weap +{X}% Fire Rate | Increases the firing rate of the weapon |
Weap +{X}% Mag Size | Increases the magazine size of the weapon |