The Sunken Cell stronghold is now available to all players who have completed the main
story (critical path).
Added the ability to select contracts from the start of expedition screen rather than
going to the individual contract boards in Fort Tarsis or in the Launch Bay.
Added the ability to launch a new mission from the end of expedition screen without
having to return to Fort Tarsis or the Launch Bay.
Added the ability to access the Forge during Missions, Strongholds and Freeplay. You
can now change your gear without having to return to Fort Tarsis or the Launch Bay!
Added additional cortex entries to explain combo, detonator, and primer abilities.
Added new Universal Masterwork Components
Extended Sniper Magazine:Adds specialized storage for enhanced sniper rifle ammunition. Increases damage by 30% of base
damage. Increases maximum magazine size of sniper rifles by a large amount.
Rapid Hollow Points:Adds specialized ammo storage for machine pistols and autocannons. Increases damage by 30%. Increases
weak point damage of machine pistols and autocannons.
Extended Special Arms Magazine: Adds specialized ammo storage for heavy pistols and grenade launchers. Increases damage by 30%. Increases
maximum magazine size of heavy pistols and grenade launchers by a large amount.
Added primer/detonator icons in the cortex next to gear entries.
Fixed a bug where “Legendary Freelancer” Javelin challenge objectives weren’t
completing correctly in the challenge journal.
Resolved an issue where players were being kicked back to Fort Tarsis when loading into
Fixed a problem where the “Arcanist Loyalty 3" trophy could not granted on Playstation
Fixed an issue where notifications for challenges were not appearing correctly.
Resolved an issue where after respawning, you could be downed again prior to re-loading
back in fully.
Added STT (Speech-to-Text) and TTS (Text-to-Speech) on all platforms.
GAMEPLAY BALANCE ADJUSTMENTS
Retaliation of Garretus - Trajector Machine Pistol
Increased bonus from 200% to 400%
Rolling Carnage - Vengeance Shotgun
Increased bonus from 50% stacking 3 times, to 83.33% stacking 3 times.
The Last Stand - Mauler Autocannon
Increased bonus from 200% to 225%
Fist of Stral - Cloudburst Autocannon
Increased bonus from 10% stacking 10 times, to 16% stacking 10 times.
Unending Battle - Fulcrum Machine Pistol
Increased bonus from 110% to 135%
Death From Above - Guardian Marksman Rifle
Increased bonus from 65% to 235%
Wyvern Blitz - Deadeye Sniper Rifle
Increased bonus from 40% to 185%
Final Judgment - HE Mortar
Increased bonus from 35% to 55%
Fist of the Crucible - Flamethrower
Increased bonus from 12% *10 to 24% *10
Serpent’s Veil - Venom Bomb
Increased bonus from 100% to 202.5%
Ruthless Stalker - Searching Glaive
Increased bonus from 60% to 110%
Bitter Harvest - Cluster Mine
Increased bonus from 60% to 110%
Cold Blooded - Frost Grenade
Increased bonus from 235% to 270%
Avenger’s Boon - Pulse Blast
Increased bonus from 210 % to 220%
Ponder Infinity - Lightning Strike
Increased bonus from 60% to 165%
Chaotic Rime - Frost Shards
Increased bonus from 125% to 250%
Friendly player projectiles should now be able to pass through Javelins in your squad.
Colossus’ Firewall Mortar should now more reliably spawn the Firewall effect when
directly hitting enemies, sloped surfaces, or next to walls.
Status Effects / Combos
Delay between when players and creatures are frozen and when the visual effect is
applied has been reduced to improve readability of the status effect.
If a player applies a status effect that already exists on a target, but the new status
effect has a higher damage than the existing one, the damage will now scale to that higher value.
Players who prime targets for combos will now also see the “Combo” text when detonated
by another player.
Increased the damage of the Electric status effect when applied to creatures.
Fixed additional issues where the Titan fireball projectile attack was hitting players
when they successfully dodged/evaded.
Fixed an issue where the Titan would not always use all of its available attacks.
Adjusted environmental lightning strikes to not target javelins directly as frequently.
Fixed an issue where the predicted gear score was inaccurate if you were selecting to
equip a higher tier component than was currently equipped.
Fixed a bug where the Colossus shield wouldn’t appear when deployed to other players in
Resolved several issues where status effects remained on the player far longer than the
actual effect (e.g. the Frozen status effect appearing on the javelin after the effect has ended).
Fixed a bug where the Storm’s shield did not get the intended 20% damage resistance
increase while hovering.
Fixed a bug where the Interceptor Ultimate attack would not chain when holding the fire
button instead of holding the melee button.
Bulwark Point now properly gets duration increases from utility duration bonus
Fixed a bug where Interceptor melee gear was not going on cooldown when used in air.
Fixed an issue where explosive projectiles were not affecting destructible combat
objects (e.g. scar bunkers).
Fixed a problem where the Storm’s Seal of the Open Mind Masterwork would incorrectly
allow a player to fire 3 charges when the UI only showed 2 available.
Fixed a bug where gear recharge progress could be lost if you used a charge while
additional charges were being restored.
Fixed an error where the Masterwork Colossus Stock Augment had a lower base % increase
than its non-Masterwork counterparts. (Increased from 5% to 35%).
Fixed the Ranger Grenadier Component text to properly display the stat value %.
Fixed a problem with the Special Arms Ammo component not properly increasing grenade
Status Effects / Combos
Fixed some instances where multiple players contributing to a single status effect
would see incorrect floating values
Fixed an issue where you could receive a status effect from a creature attack while
Fixed a problem where the Legion of Dawn rifle disappears from the forge while in the
Fixed a bug where ammo pick-ups weren’t restoring any ammo in the current magazine for
the Devastator Sniper Rifle.
Fixed the Striker’s Balance weapon so that the weapon accuracy and projectile
trajectory should be corrected when the bonus is applied.
Corrected Torrent Autocannon description text to match current functionality.
Fixed a bug where Avenging Herald was incorrectly applying its bonus damage to
secondary weapons while holstered. This bonus is now only active when Avenging Herald is the active weapon.
All Devastator Sniper Rifle weakpoint hit multipliers have been corrected to a 1.75
Updated “Critical Damage” to “Weakpoint Damage” in any text descriptions.
Updated “Impact Dmg” to “Kinetic Dmg” in any text descriptions.
Updated “Impact Resist” to “Kinetic Resist” in any text descriptions.
Corrected formatting on the inscription values for Overheat Delay Recovery, Thruster
Delay Recovery, and Weap Reload Speed so they no longer have multiple +/- values.
Removed text from the Masterwork Flamethrower which indicated that it was a detonator
when it is not.
Removed the duplicate second pistol from Argentum Tran's Sidearm case after completing
the Freelancer Reputation Rewards - Level 3.
Elysian Key marker over daily challenges no longer disappears on returning to Fort
Fixed an issue where Yarrow’s final conversation could play too early in some
Removed Dax from the background of a conversation where you are told she went out to
get some tea.
Fixed an issue where Commander Vule left the frame during a conversation with Brin and
Fixed an issue where Jarek Arnel’s arm clipped badly into the wall.
Resolved an issue where you were told that your squad was waiting on you to ready up,
when it wasn’t true.
Resolved an issue where Faye wasn’t shown in a cinematic scene that she is speaking in
Fixed various spelling and grammatical errors in the journal and library entries.
Fixed an issue where targeted creatures in freeplay would lose their target icon if you
flew too far away from the arena and returned.
Fixed an issue where sentinels disappeared from the Sentinel Support World Event,
making it impossible to complete the event.
Fixed an issue where you couldn’t progress in the Tombs of the Legionnaires quest if
one member of your squad had not unlocked that quest yet.
Fixed an issue where you couldn’t interact with and enter the Tomb of Artinia when you
had completed the requirements to unlock it.
Picking up some collectible archives were limited to the player that interacted with
them. Now all players within 100m of the player collecting the archive will automatically collect the archive as well.
Fixed an issue where turrets could spawn too far away from the world event location.
Fixed an issue where being downed in the Arcanist Korox Study world event would not
reset properly when you came back.
Downed players are now automatically revived when the stronghold boss is defeated.
Temple of the Scar: Fixed an issue where the fog wall visual effect remained, even
though it didn’t actually prevent the player from progressing.
Temple of the Scar: Fixed an issue where the player could escape the world near the
Tyrant Mine: Prevented turrets from spawning in the second area before players were led
there and the rest of the enemies had spawned in to fix an exploit.
Heart of Rage: Fixed an issue where enemies could be trapped behind a fog wall,
preventing the player from progressing.
Critical Path and Legendary Missions
Heart of Rage: Fixed an issue where killing the titan without entering the arena would
cause you to respawn backwards, making it impossible to advance and complete the mission.
Legendary Incursion: Fixed an issue where the plot wouldn’t advance after listening to
Legendary Missions: Fixed an issue where the final chest would never appear at the end
of the mission if you were too far away from the chest.
Legendary Fortress of Dawn: Fixed an issue for the second trial where the plot would
break if one player was slow to load in and the other player ran ahead.
Legendary Freelancer Down: Fixed an issue where the plot wouldn’t progress until all
members of the squad had reached the specified point.
Legendary Finding Old Friends: Fixed an issue where enemies could be stuck behind
a fog wall, preventing the plot from progressing.
Fixed an issue where the notification of Legendary Missions being unlocked after
completing the critical path was not displaying.
Legendary Lost Arcanist: Fixed an issue where the Escari was teleporting around too
Legendary Freelancer Down: Fixed a respawn point that was very far away from the
Contract - Freelancer Work: Fixed an issue where the step to protect the Arcanists
wasn’t working correctly when joining through Quick Play.