New Features
- The Cataclysm is back with updates for the Season of Skulls. The higher your score, the more seasonal currency you’ll be awarded to spend at the seasonal store.
- New Season of Skulls Freeplay events. Successfully finish three of these events in one Freeplay session to spawn a boss encounter.
- Learn more about Season of Skulls lore through a scavenger hunt and new data archives.
- Mass Salvage is now available on all inventory management screens.
- The chance to obtain a legendary item from a war chest has increased by 250%.
- A Legendary-Only War Chest has been added to the Seasonal Store.
Bug Fixes & Improvements
- Fixed various crashes for stabilization.
- Auto-loot now works for all high-rarity loot drops in a game session.
- When flying into obstacles, javelins now automatically go into hover mode instead of crashing to the ground.
- General Cataclysm Changes/Fixes:
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- All challenges that awarded major crystals now reward 500 minor crystals instead.
- Turrets will no longer respawn once destroyed in Sea of Takaro and Castle Kelrik.
- Teleporters are now immediately re-usable after teleporting.
- “Daily: Repair” no longer auto-completes when a player returns to Fort Tarsis.
- Fixed an issue in which the Expedition Tracked menu could display incorrect difficulty level.
- Updates to inscription tooltips for Combo Damage bonus clarify which javelin a bonus applies to. Colossus Combo damage bonus is now "Combo Blast Dmg", Ranger is "Combo Imp Dmg", Storm is "Combo Chains", and Interceptor is "Combo Aura Eff".
- Fixed an issue where the Acid Status Effect would not increase damage taken from the “acid” damage type
- Joystick adhesion no longer “pops” when the aim changes between two targets.
- Updated multiple weapon and gear piece descriptions to read “armor” instead of “suit health”.
- The Badge of Devastation component no longer shares an icon with Emergency Power.
- Gun Updates:
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- Assault Rifles
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- Defender/Elemental Rage/Pyrrhic Victory
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- Base Damage 16->24.1
- Hammerhead/Ralner's Blaze
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- Base Damage 24.1->34
- The fire status effect applied by Ralner’s Blaze is now correctly affected by damage inscriptions.
- Light Machine Guns
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- Relentless
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- Base Damage 18.9->26.4
- Artinia's Gambit
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- Base Damage 37.8->52.8
- Havoc
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- Base Damage 14.8->22.5
- Renewed Courage
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- Base Damage 23.7->35.9
- Sledgehammer
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- Base Damage 28.5->43.1
- Cycle of Pain
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- Base Damage 41.3->62.6
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- Marksman Rifles
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- Scout/Thunderbolt of Yvinia
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- Base Damage 36.5->39.7
- Anvil
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- Base Damage 60.8->70.2
- Soothing Touch
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- Base Damage 103.4->119
- Autocannons
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- Torrent/Endless Siege
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- Base Damage 26.4->27.6
- Cloudburst/Fist of Strahl
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- Base Damage 19.7->20.4
- Mauler/The Last Stand
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- Base Damage 18.6->19.6
- Fixed an issue that prevented Autocannon damage types from displaying as intended. The Anti-Armor damage type is now shown correctly.
- SMG's
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- Fulcrum/Unending Battle
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- Base Damage 8.9->12
- Trajector/Retaliation of Garretus
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- Base Damage 14.3->26.3
- Hailstorm
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- Base Damage 6.9->10.8
- Vassa's Surprise
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- Base Damage 15->21.6
- Heavy Pistol
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- Barrage/Close Encounter
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- Base Damage 18.1->26.5
- Resolution/Glorious Result
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- Base Damage 47.9->48.4
- Shotgun
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- Scattershot/Papa Pump
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- Base Damage 16.6-20.8
- Constrictor/Radiant Fortress
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- Base Damage 17.7->18.1
- Vengeance/Rolling Carnage
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- Base Damage 12.9->24.1
- Grenade Launcher
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- Fixed an issue that prevented Grenade Launcher damage types from displaying as intended; the Anti-Armor damage type is now shown correctly.
- Sniper Rifle
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- Deadeye/Wyvern Blitz
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- Base Damage 240->246
- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
- Whirlwind/Siege Breaker
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Shield damage.
- Devastator/Truth of Tarsis
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Anti-Armor damage.
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- Pulse Accelerator
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- Bad Omen
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
- Rainmaker
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
- Blade Slinger
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- Fixed an issue that prevented Blade Slinger damage types from working as intended; all now correctly display and function as Physical damage.
- Volt Caster
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- Jarra’s Wrath
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- The Electric status effect applied by Jarra’s Wrath is now correctly affected by damage inscriptions.
- Javelin Updates
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- Ranger Gear Updates:
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- Venom Darts/Tactical Onslaught
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- Now displays the correct number of status effect stacks
- Inferno Grenade/Explosive Blaze
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- Status effect stacks increased to 100
- Frost Grenade/Cold Blooded
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- Status effect stacks increased to 100
- The Gambit
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- Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
- Ember’s Lance
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- Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
- Relentless Pursuit
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- Increased damage by 50%
- Vanguard’s Rampart
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- Vanguard’s Rampart masterwork/legendary effect (as seen in the orange text on the item description) is no longer reapplied each time a player enters the bubble.
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- Colossus Gear Updates:
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- Firewall Mortar
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- Status effect stacks increased to 100
- Rubidium Furnace
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- Status effect stacks increased to 100
- Damage is now correctly affected by local gear damage inscriptions.
- Venom Storm
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- Status effect stacks increased to 100
- Lightning Coil/Vassa's Arc
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- Status effect stacks increased to 100
- Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
- Shock Coil/Voltaic Dome
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- Fixed an issue that prevented its damage type from working as intended. Now correctly displays and functions as Electric damage.
- Titan’s Hail
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- Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
- Storm Gear Updates:
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- Shock Burst/Seal of the Open Mind
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- Status effect stacks increased to 100
- Icestorm/Winter's Wrath
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- Status effect stacks increased to 100
- Binary Star
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.
- Interceptor Gear Updates:
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- Interceptor Combo Aura
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- Interceptors now deal the correct amount of combo damage based on enemy material (shield, armor, or flesh) if the target is primed by Electricity.
- Venom Bomb & Serpent’s Veil
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- Status effect stacks increased to 100
- Tesilar Trap
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- Status effect stacks increased to 100
- Cryo Glaive & Absolute Zero
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- Status effect stacks increased to 100
- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Ice damage.
- Detonating Strike
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
- Cariff’s Talon
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- Damage is now correctly affected by local gear damage inscriptions.
- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Electric damage.
- Tempest Strike
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
- Sudden Death
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- Masterwork/legendary effect (as seen in the orange text on the item description) is now correctly affected by gear damage inscriptions.
- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
- Wraith Strike, Shadow Claw, and Spectre’s Flash
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Physical damage.
- Interceptor Melee Updates:
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- Venomous Blades/Twin Blades
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- Smalls hits went from 38->50 base damage
- Big hits went from 105->100 base damage
- Deathstalker Blades
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- Small hits went from 38->75 base damage
- Big hits went from 105->150 base damage
- MasterWork property - Used to deal 60 damage per hit on targets below 50%. Now doubles melee hit damage on targets below 50%.
- Blades of Warding
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- Small hits went from 38->87.5 base damage
- Big hits went from 105->175 base damage
- Ultimate
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- Small hits went from 55->75 base damage
- Storm Melee Updates:
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- Searing Blast
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- Fixed an issue that prevented the damage type from working as intended; now correctly displays and functions as Fire damage.
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visiualwater (Monday, 13 July 2020 12:54)
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2. Drag and drop the video file and the watermark to the video track and the PIP track .https://www.visualwatermark.com/watermark-maker-mac/